![]() ![]() Tackling dungeons became a strict attrition of time management as you had to weigh up the options of venturing inside and taking on the boss within the allotted time frame. This gives you more options to play around with and decides how you’ll tackle objectives. With the Ocarina you can turn back and slow down time. Link is still equipped with his Ocarina and is able to use a variety of songs to assist him on his quest. But Majora’s Mask took the story of Ocarina of Time and ran with it for the sequel. This should either be impossible or make for a VERY short game. You only have three in-game days to save the world, which roughly operates at a couple of real-time hours. What transpires is a gameplay loop that was extremely fresh for the time of its release and was hailed as being innovative. You see, the land of Termina only has three days to stop the cataclysmic event of the moon crashing down. One of the key features of Majora’s Mask, and perhaps the one it’s most noted for, is the inclusion of the three day cycle.
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